# Abusive

# Teleport All Ragdolls/Unanchored to 0, 0, 0

added by @pixelyloaf

{
    "DFIntGameNetLocalSpaceMaxSendIndex": "1000"
}

# No Knockback/Ragdoll

added by @pixelyloaf

{
    "DFIntGameNetLocalSpaceMaxSendIndex": "100000",
    "DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0"
}

# Tool desync

added by @pixelyloaf

{
    "DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}

# Desync FFlag

added by @venkeyz

{
    "DFFlagPhysicsSkipNonRealTimeHumanoidForceCalc2": "False",
    "DFIntS2PhysicsSenderRate": "3",
    "DFIntTaskSchedularTargetFps": "5588562",
    "FFlagGameBasicSettingsFramerateCap5": "False",
    "FFlagTaskSchedularLimitTargetFpsTo2402": "False"
}

# Remap R6 to R15 Rigs/Weird Movement

added by @pixelyloaf

{
    "FFlagRemapAnimationR6ToR15Rig": "True"
}

# Weird leg movement

added by @pixelyloaf

{
    "DFFlagAnimatorPostProcessIK": "True"
}

# Random High Jumps

added by @pixelyloaf

{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

# Drunk

added by @pixelyloaf

{
    "FFlagSimAdaptiveTimesteppingDefault2": "True",
    "DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
    "DFFlagSimHumanoidTimestepModelUpdate": "True"
}

# No animations

added by @pixelyloaf

{
    "DFIntReplicatorAnimationTrackLmiitPerAnimator": "-1"
}

# Delayed Animations

added by @pixelyloaf

{
    "FFlagProcessAnimationLooped": "False"
}

# Stick unanchored parts to you

added by @pixelyloaf

{
    "DFIntSolidFloorPercentForceApplication": "-1000",
    "DFIntNonSolidFloorPercentForceApplication": "-5000"
}

# Max Raycast Distance

added by @pixelyloaf

{
    "DFIntRaycastMaxDistance": "3"
}

# Change DataSender Rate

added by @pixelyloaf

{
    "DFIntDataSenderRate": "-1"
}

# Disable Touch Events

added by @pixelyloaf

{
    "DFIntTouchSenderMaxBandwidthBps": "-1"
}

# Improved Syncing

added by @pixelyloaf

{
    "DFIntS2PhysicsSenderRate": "10000"
}

# Clientsided Invisible

added by @pixelyloaf

{
    "FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}

# Invisible 1

added by @pixelyloaf moved by @venkeyz

{
    "DFIntS2PhysicsSenderRate": "-30"
}

# Invisible 2

added by @pixelyloaf moved by @venkeyz

{
    "DFIntGameNetPVHeaderTranslationZeroCutOffExponent": "10"
}

# Warp

added by @pixelyloaf

{
    "DFIntMaxMissedWorldStepsRemembered": "1000"
}

# Noclip 1

added by @pixelyloaf

{
    "DFIntAssemblyExtentsExpansionStudHundredth": "-50"
}

# Noclip 2/Mesh Noclip

added by @pixelyloaf

{
    "DFIntPhysicsDecompForceUpgradeVersion": "1500"
}

# Wallglide

added by @pixelyloaf

{
    "DFIntMaximumUnstickForceInGs": "-10"
}

# Network Ownership

added by @pixelyloaf

{
    "DFIntMinClientSimulationRadius": "2147000000",
    "DFIntMinimalSimRadiusBuffer": "2147000000",
    "DFIntMaxClientSimulationRadius": "2147000000",
    "DFFlagDebugPhysicsSenderDoesNotShrinkSimRadius": "True",
    "FFlagDebugUseCustomSimRadius": "True"
}

# Drive Vehicles Slow

added by @pixelyloaf

{
    "DFIntPhysicsImprovedCyclicExecutiveThrottleThresholdTenth": "0"
}

# Fake lag

added by @pixelyloaf

{
    "DFIntS2PhysicSenderRate": "1"
}

# Abusive Visuals

# Semi Fullbright

added by @pixelyloaf

{
    "FFlagFastGPULightCulling3": "True",
    "FIntRenderShadowIntensity": "0",
    "DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
    "DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
    "FFlagNewLightAnnenuation": "True",
    "FIntRenderShadowmapBias": "-1",
    "DFFlagDebugPauseVoxelizer": "True"
}

# Draws a circle under avatars

added by @pixelyloaf

{
    "FFlagDebugAvtarChatVisualization": "True",
    "FFlagEnableInGameMenuChromeABTest4": "False",
    "FFlagEnableIngameMenuChrome": "False",
    "FFlagEnableInGameMenuSongbirdABTest": "False"
}

# Humanoid Outline

added by @pixelyloaf

{
    "DFFlagDebugDrawBroadPhaseAABBs": "True"
}

# fflag above but more complex

added by @pixelyloaf

{
    "DFFlagDebugDrawBvhNodes": "True"
}

# Buggy ZPlane Camera

added by @pixelyloaf

{
    "FIntCameraFarZPlane": "1"
}

# Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's as non-functioning UI too. Also adds a blue circle to your humanoid.

added by @pixelyloaf

{
    "FFlagDebugHumanoidRendering": "True"
}