# Graphics

# Set how many pixels to render

added by @pixelyloaf

{
    "DFIntDebugDynamicRenderKiloPixels": "1"
}

# Disable Highlights

added by @pixelyloaf

{
    "DFFlagRenderHighlightMangerPrepare": "True"
}

# Enable DRS

added by @pixelyloaf

{
    "FFlagRenderDynamicResolutionScale12": "True"
}

# Move Pre-Render Phase [~25 Performance Boost]

added by @pixelyloaf

{
    "FFLagMovePrerender": "True"
}

# Increased Grass Motion & No Grass Motion

added by @pixelyloaf

{
    "FIntGrassMovementReducedMotionFactor": "999"
}

added by @pixelyloaf

{
    "FIntGrassMovementReducedMotionFactor": "0"
}

# Enable Highlight Outlines on any Rendering API

added by @pixelyloaf

{
    "FFlagHighlightOutlinesOnMobile": "True"
}

# No Bloom/Clouds

added by @pixelyloaf

{
    "FFlagRenderNoLowFrmBloom": "False"
}

# Render Occlusion Culling

added by @pixelyloaf

{
    "DFFlagUseVisBugCheks": "True",
    "FFlagEnableVisBugChecks27": "True",
    "FFlagVisBugChecksThreadYield": "True",
    "FIntEnableVisBugChecksHundredthPercent27": "100"
}

# Increased Particles on low graphics

added by @pixelyloaf

{
    "FFlagDebugDeterministicParticles": "True"
}

# Makes stuff slightly brighter

added by @pixelyloaf

{
    "FFlagRenderFixFog": "True"
}

# HyperThreading

added by @pixelyloaf

{
    "FFlagDebugCheckRenderThreading": "True",
    "FFlagRenderDebugCheckThreading2": True
}

# Maximum Threads

added by @pixelyloaf

{
    "FIntRuntimeMaxNumOfThreads": "2400"
}

# Minimum Threads

added by @pixelyloaf

{
    "FIntTaskSchedularThreadMin": "3"
}

# Smoother Terrain

added by @pixelyloaf

{
    "FFlagDebugRenderingSetDeterministic": "True"
}

# Force Graphics Quality Level

added by @pixelyloaf

{
    "FIntRomarkStartWithGraphicsQualityLevel": "1"
}

# Disable Player Shadows

added by @pixelyloaf

{
    "FIntRenderShadowIntensity": "0"
}

# Preserve rendering quality with display setting

added by @pixelyloaf

{
    "DFFlagDisableDPIScale": "True"
}

# Low Graphics Quality w/ Max Render Distance/FRM Quality Levels

added by @pixelyloaf

{
    "DFIntDebugFRMQualityLevelOverride": "1"
}

# FRM 21 Graphics Quality Slider

added by @pixelyloaf

{
    "FFlagCommitToGraphicsQualityFix": "True",
    "FFlagFixGraphicsQuality": "True"
}

# Low render distance

added by @pixelyloaf

{
    "DFIntDebugRestrictGCDistance": "1"
}

# Limit light updates

added by @pixelyloaf

{
    "FIntRenderLocalLightUpdateMax": "8",
    "FIntRenderLocalLightUpdatesMin": "6"
}

# Disables fade in and out animation every light update

added by @pixelyloaf

{
    "FIntRenderLocalLightFadeInMs": "0"
}

# Make avatars shiny

added by @pixelyloaf

{
    "DFIntRenderClampRoughnessMax": "-640000000",
    "DFIntDebugFRMQualityLevelOverridge": "6"
}

# Disable PostFX

added by @pixelyloaf

{
    "FFlagDisablePostFx": "True"
}

# Pause Voxelizer/Disable Baked Shadows

added by @pixelyloaf

{
    "DFFlagDebugPauseVoxelizer": "True"
}

# Grey sky

added by @pixelyloaf

{
    "FFlagDebugSkyGray": "True"
}

# Force LOD on Meshes

added by @pixelyloaf

{
    "DFIntCSGLevelOfDetailSwitchingDistance": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
    "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}

# Lighting Attenuation

added by @pixelyloaf

{
    "FFlagNewLightAttenuation": "True"
}

# Enable GPULightCulling

added by @pixelyloaf

{
    "FFlagFastGPULightCulling3": "True"
}

# Enable CPULightCulling

added by @pixelyloaf

{
    "FFlagDebugForceFSMCPULightCulling": "True"
}

# Frame buffer

added by @pixelyloaf

{
    "FIntTerrainArraySliceSize": "4"
}

# Low Quality Terrain Textures

added by @pixelyloaf

{
    "FIntTerrainArraySliceSize": "4"
}

# Force Texture Quality

added by @pixelyloaf

{
    "DFFlagTextureQualityOverrideEnabled": "True",
    "DFIntTextureQualityOverride": "3"
}

# Lower Quality Textures

added by @pixelyloaf

{
    "DFIntPerformanceControlTextureQualityBestUtility": "-1"
}

# No avatar textures

added by @pixelyloaf

{
    "DFIntTextureCompositorActiveJobs": "0"
}

# Texture Manager

added by @pixelyloaf

{
    "FIntDebugTextureManagerSkipMips": "8"
}

# Remove Grass

added by @pixelyloaf

{
    "FIntFRMMinGrassDistance": "0",
    "FIntFRMMaxGrassDistance": "0",
    "FIntRenderGrassDetailStrands": "0",
}

# Force MSAA

added by @pixelyloaf

{
    "FIntDebugForcMSAASamples": "4"
}

# ShadowMap Bias

added by @pixelyloaf

{
    "FIntRenderShadowmapBias": "75"
}

# Limits number of animations being played

added by @pixelyloaf

{
    "DFIntMaxActiveAnimationTracks": "0"
}