#
Lighting
#
Voxel Lighting (Phase 1)
added by @pixelyloaf
{
"DFFlagDebugRenderForceTechnologyVoxel": "True"
}
#
Shadowmap Lighting (Phase 2)
added by @pixelyloaf
{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}
#
Future Lighting (Phase 3)
added by @pixelyloaf
{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}
#
Unified Lighting
added by @pixelyloaf
{
"FFlagRnderUnifiedLighting12": "True",
"FFlagUnifedLightingBetaFeature": "True"
}
#
Unified Lighting Blendzone
added by @pixelyloaf
{
"FIntUnifiedLightingBlendZone": "500"
}