# Lighting

# Voxel Lighting (Phase 1)

added by @pixelyloaf

{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}

# Shadowmap Lighting (Phase 2)

added by @pixelyloaf

{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}

# Future Lighting (Phase 3)

added by @pixelyloaf

{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}

# Unified Lighting

added by @pixelyloaf

{
    "FFlagRnderUnifiedLighting12": "True",
    "FFlagUnifedLightingBetaFeature": "True"
}

# Unified Lighting Blendzone

added by @pixelyloaf

{
    "FIntUnifiedLightingBlendZone": "500"
}