#
#
spammed
added by @pixelyloaf
{
"FIntDebugTextElongationFactor": "6785"
}
#
break everything
added by @pixelyloaf
{
"DFIntHttpRbxApiClientPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiJobFrequencyInSeconds": "60",
"DFIntHttpRbxApiMaxBudgetMultiplier": "2",
"DFIntHttpRbxApiMaxRetryBudgetPerMinute": "60",
"DFIntHttpRbxApiMaxRetryCount": "3",
"DFIntHttpRbxApiMaxRetryQueueSize": "1000",
"DFIntHttpRbxApiMaxSyncRetries": "3",
"DFIntHttpRbxApiPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiSameUrlRequestLimit": "30",
"DFIntHttpRbxApiServiceDecaySeconds": "300",
"DFIntHttpRbxApiMaxThrottledQueue": "500"
}
#
Stop the Chinese from spying on you
added by @pixelyloaf
{
"FStringTencentAuthPath": "null"
}
#
omg i can't believe roblox is that dumb to do this...
added by @pixelyloaf
{
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "100000000",
"FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
"FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}
#
Crash Roblox 1
added by @pixelyloaf
{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}
#
Crash Roblox 2
added by @pixelyloaf
{
"DFFlagVideoCaptureServiceEnabled": "False"
}
#
Increase Ping
added by @pixelyloaf
{
"DFIntDataSenderMaxBandwithBps": "150"
}
#
Debug
#
Replace all Decals with a Test Image
added by @pixelyloaf
{
"FFlagDebugTestImageDrawItem": "True"
}
#
Shows the state of a flag
added by @pixelyloaf
{
"FStringDebugShowFlagState": "FLAG_HERE"
}
#
e.g
{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}
#
Show Outlined Chunks
added by @pixelyloaf
{
"FFlagDebugLightGridShowChunks": "True"
}
#
Show Outlined Chunks that are being interacted
added by @pixelyloaf
{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}
#
Prevents Remote Events from running
added by @pixelyloaf
{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}
#
Show All Error Strings
added by @pixelyloaf
{
"FFlagDebugEnableErrorStringTesting": "True"
}
#
logs stuff in dev console
added by @pixelyloaf
{
"FStringDebugLuaLogLevel": "verbose",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}
#
Octree Validation
added by @pixelyloaf
{
"FFlagDebugEnableOctreeValidation": "True"
}
#
Self Explanatory 1
added by @pixelyloaf
{
"DFFlagDebugPrintDataPingBreakDown": "True"
}
#
Self Explanatory 2
added by @pixelyloaf
{
"DFFlagDebugAudioLogging": "True"
}
#
Duplicate of Above
added by @pixelyloaf
{
"DFFlagDebugAudioLogging2": "True"
}
#
Self Explanatory 3
added by @pixelyloaf
{
"FFlagTrackerLodControllerDebugUI": "True"
}
#
Self Explanatory 4
added by @pixelyloaf
Note
Disable Drag Detectors
{
"FFlagDragDetectors1": "False"
}
#
Self Explanatory 5
added by @pixelyloaf
Note
Disable CTM Climbing
{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}
#
Self Explanatory 6
added by @pixelyloaf
Note
Disable Feedback Button in ESC
{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}
#
Self Explanatory 7
added by @pixelyloaf
{
"FFlagRenamePassesAndGeatToSubscriptionsAndPasses": "False"
}
#
Self Explanatory 8
added by @pixelyloaf
{
"DFFlagDebugSimulateHangAtStartup": "True"
}
#
Self Explanatory 9
added by @pixelyloaf
{
"DFFlagDebugSimulateHangAtShutdown": "True"
}
#
Self Explanatory 10
added by @pixelyloaf
Note
LDL Program Stats
{
"DFFlagDebugSimLDLProgramPrintBuildStats": "True",
"DFFlagDebugSimLDLProgramPrintExecStats": "True"
}
#
Self Explanatory 11
added by @pixelyloaf
{
"FFlagDebugCountSimBodyAllocations": "True"
}
#
Self Explanatory 12
added by @pixelyloaf
{
"FIntNewDevConsoleMaxLogCount": "2147483647"
}
#
Self Explanatory 13
added by @pixelyloaf
{
"FFlagDebugAlwaysDisplayRenderStats": "True"
}
#
Self Explanatory 14
added by @pixelyloaf
#
set to 0 for the super fps boost trust it works
{
"FIntRenderMaxShadowAtlasUsageBeforeDownscale": "650"
}
#
Self Explanatory 15
added by @pixelyloaf
Note
Allows you to edit the DataModel Patch
{
"FFlagDataModelPatcherForceLocal": "True"
}